tumbleweedtales:

Date a girl who reads. Date a girl who reads maps. Date a girl who reads crumbling treasure maps pointing to ancient gold hidden in long-abandoned mine shafts. Date a girl who rides a fast horse across the red deserts of Arizona. Date a girl with a big beard, an antique pistol, and a ten-gallon hat. Date a girl who can draw that pistol real fast when she enters that abandoned mine and sees unspeakable, unknowable horrors. Date a girl that comes back from her treasure hunt not with gold coins and shimmering rubies, but with hollow eye sockets, a severed tongue, and a strange map tattooed onto her sunburnt skin. Date a girl whose engraved body points the way to an even greater treasure that you just can’t resist searching the desolate Arizona wilderness for.  

Date this creature of the night. Dig deep in the sand to uncover her. 

baku:

kaijuno:

The Computer Room is such a weird concept nowadays but growing up in the 90s/00s we really had a whole ass room dedicated to our computer. Anthropologists 1000 years from now are gonna think we worshiped computers so much we had shrine rooms for them

we renamed it an office to try and pretend but we all know its a computer shrine still

For ritual purposes

nitallica:

macleod:

macleod:

A new study released by the Entertainment
Software Association has revealed that adult women now occupy the
largest demographic in the gaming industry. Women over 18 made up a
whopping 36 percent of the gaming population, followed by adult men at
35 percent.

Teenage boys, who are often stereotyped as the biggest gamers, now lag
far behind their older female counterparts, making up just 17 percent of
the gaming demographic. (x)

I still get hate for this. Keep sharing it!

Move over, boys.